Time Machine!

Version 1.0:

January 25-March 31,2002 at FEN showroom, Tokyo, Japan

February 23,2002 at "Trans Max Night", Xebec Hall, Kobe, Japan

July 21-July 25,2002 at the exhibition "Media Art Festival 2002", Hamamatsu, Japan

FEN showroom

Trans Max Night

Media Art Festival 2002

Version 2.0:

October 18, 2002-February 2,2003 at the exhibition "Video Topiques", Strasbourg museum, France

October 27-October 31,2002 at the exhibition "ISEA 2002", Nagoya, Japan

Version 2.1:

April 2-April 5, 2003 at the "Respond" festival, Cambridge, UK

Video Topiques

ISEA 2002


Version 3.0:

August 27-October 26,2003 at the exhibition "TIME as Media", ICC, Tokyo, Japan

ICC (Cafe side)

ICC (Stairs side)

ICC (Cafe side)

Version 3.1:

February 21-March 7,2004 at the exhibition "Ogaki Biennale 2004", Ogaki Station Building, Ogaki, Japan

Version 4.0:

September 2-9,2004 at the exhibition "Ars Electronica Festival 2004/Campus Exhibition", Kunst Universitat Linz, Linz, Austria

Version 4.1:

October 8-9,2004 at the exhibition "ADADA 2004", Ewha Womans University, Seoul, Korea

Version 4.2:

March 6-21,2005 at the exhibition "Akamatsu Masayuki Solo Exhibition : TIME MACHINE", Gallery Mssohkan, Kobe, Japan

Version 5.0:

December 5-12,2005 at the exhibition "Time Machine! version 5", Kyoto City University of Arts, Kyoto, Japan

Ogaki Biennale

Solo Exhibition

Time Machine v.5



In this work, you yourself appear in the picture, and you control various visual effects. It is a simple spectacle and you can enjoy it as an amusement.

On the other hand I wanted to express various forms of time with this work. In film and video which we usually see time is divided equally as series of still images. Because these still image appear in a sequence and have then disappeared, we cannot memorize them precisely and cannot compare them. So, in this work, I called back the image which has usually been lost and placed many captured images on one screen. By such an expression, we can look at time.

However, time is expressed in double meaning because these images continue flowing in the same speed instead of being static. In other words we need time to express time. Furthermore, please pay attention to time in this work being an objective and an equal thing. It is not consistent with the feeling of time in our subjectivity. This causes a strange sense to us, and we notice a gap between subjectivity and objectivity.


One computer, one video projector, one video camera and one controller are used in this work. These equipments is made into one set, and two or more sets can also be arranged. A custom-made software is installed in the computer. It is developed using C/C++ for its graphics processing engine and Max/Jitter for its user interface front-end. It has over thirty types of visual expression methods and several types will be used according to venue characteristics.

System Diagram

Specification of podium

System Requirements

- 1 Macintosh Computer (G4/500MHz or higher)
- 1 Video Projector (RGB input, 800x600 pixels resolution)
- 1 Projection Screen
- 1 DV Camera (FireWire connectable, ex. Sony Handycam)
- 1 Controller (ex. Griffin PowerMate)
- Stands or Suspensions for a projector, screen, camera and controller
- 1Lighting facility (for audiences)

Space Requirement

- 4m width x 3m height x 5m depth (and 3m depth for a rear projection)

Speech Draft

Critiques and Comments

(English Version)
Blow of heart: "Time Machine!" of Masayuki Akamatsu. It acts of a video camera connected on a computer with the very sophisticated software. A button allows to the spectator the interactivity. It is him which controls the course of the sequences: the goal being to travel in time. While turning towards the left, you turn over towards the past (images recorded previously). While turning the button towards the line, you return at the present. While pressing on the button, you obtain all kinds of deformations of filing, reductions ad infinitum, superpositions etc... One does not weary oneself any. Literally hypnotic!