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Advanced Design Project
Through conducting joint research with outside companies, we aim to develop a proprietary design process that merges with current manufacturing techniques and is also a good fit for product development.
The goal is not to develop individual design skills or prototyping techniques, but rather to educate students in a hands-on fashion about the actual product development process. Thus, students already possessing competent prototype production skills are preferred.
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Project
2010 Project
Project of Institute of Advanced Media Arts and Sciences
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Ubiquitous Ware Project
A piece of hardware should not just be thought of as a physical object, but rather as something that includes the more abstract idea of interaction design. In this sense, the software employed to achieve a given interaction design also becomes of vital importance. We think of hardware and software as one entity, and hope to utilize smaller connections formed by networking to create a significant end result.
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Real World Interface Project
This project explores information access through mobile computers, focusing primarily on smart phones. One particular strategy looks at accessing locative information and delivering stored and analyzed information through joint filtering. We conduct interface trails, placing an importance on sense of meaning and behavior analysis. Ultimately, we aim to improve the accessibility to relevant, valuable information. If necessary, we will also develop hardware to realize our ideas. Furthermore, we shall develop detailed content and pursue projects that may be used in society.
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Surface Interface Design Project
Using poster advertisements as an example medium, we explore the aforementioned ideas by incorporating circuit printing into the text, or otherwise attempting to employ computer functionality. Another goal of this project is to create devices whose electronic inner workings, previously hidden by the “black box”, are brought to the surface, in order to imbue them with artistry and function.
While delving into research topics including materials engineering, deposition, and injection printing, our project also tries to match up more familiar, handmade materials with manufacturing applications. The overall goal is to introduce new interfaces through design. Materials being looked at include Japanese paper, lacquer, mother-of-pearl, ABS resin, and ceramics.
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City Design Project
-1st Phase: Creating a foundation
We will develop the “City Design Office” and the “Ogaki School”, which will function as two bases to carry out urban redesign. The former will carry out the plans and activities of the Ogaki Beautification Committee and the latter will plan events for the Ogaki Performance Group and Ogaki Educational Group.
2nd Phase: Plan Implementation
Here we will execute the plans suggested by the committees and groups in the first phase.
3rd Phase: City Archive
Information about the activities conducted in phase 2 will be collected and loaded online into the “Ogaki Archive”. The goal is to create a multi-layered archive that systematically organizes information about past projects at IAMAS and other resources.
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Geospatial Information Science Project
Using these elements as a base, our research is currently advancing on three different fronts.
First, we are defining “out of the ordinary” spatial environments in artwork as proprietary spatial environments, and then analyzing the artistic space.
Second, our group is conducting research into mechanisms for constructing content and behavior models, utilizing geographic information and image analysis techniques in the area of global locative information.
Finally, we are aiming to create spatial information-based content from our basic research.
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Project of International Academy of Media Arts and Sciences
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Mobile Media Project
With the advent of mobile platforms that have strong application development support systems, such as the iPhone and Android devices, it has become possible to distribute applications directly to devices people carry with them constantly. Assuming a high speed connection is available, these platforms can be treated as tiny computers that are always connected to the internet. We conduct research into the potential of expression through works that take advantage of this sort of environment.
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"Design Environment" Design Project
Our research is based off of this idea, with our goal being to construct and develop the concept of “Design Environment Design”. In other words, rather than simply designing an object, we want to create an environment that users of that object can utilize to make their own designs. This project is an extension of the “Web Media Project” we worked on up until this past academic year, which focused on the theme of designing the web behavior of the user. Since, at its core, design is something to be used within society, we aim to have the results of our research utilized in real world applications. While researching, we instruct students about both the technology and concepts of design behavior.
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iamas TV Project
The iamas TV project focuses on creating low-budget television programming and video production. Students use the resources around them to plan and create programming for the local cable television station, while exploring the new potential of television media.
-Introduce IAMAS and its activities on cable television
-Gather content
-Make programs about IAMAS related events
-Upload programs to the web
-Improve students’ program production skills
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Remote Seminar System Project
Our research is centered on developing a remote seminar system that takes advantage of modern networks, hardware and software. We are especially interested in combining multiple networked appliances into a cohesive, versatile system that can share information and communicate appropriately for various, distinct situations. Rather than thinking about differences between individual components, the stress will be on developing the system’s cooperative functionality.
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