Born: 15 Sept., 1964, Budapest, Hungary
Hungarian Applied Art Academy, Budapest 1985-88
AKI Art Academy, Enschede, Holland 1988-90
Institute for Neue Medien, Frankfurt, Germany 1990-91
Stipendium, Stichting Fonds voor Beeldende Kunst, Holland 1990-93
Projectstipendium, ZKM, Karlsruhe 1992
PRIZMA-PRIZE fur Computer Kunst, Hamburgische Kulturstiftung 1993
ARS ELECTRONICA Honorary Mention Interactive Category 1993
SPARKY-AWARD, Interactive Media Festival, Los Angeles, USA 1994
PLAIN PLANE PLAYING(1990), UNSTABLE(1990), 4 SPACE(1991), RGB VW(1991),
THE FURUIT MACHINE(1991), HANDSIGHT(1992),
THE TELEVIRTUAL FRUIT MACHINE(1993), BETWEEN THE WORDS(1995)
The intention of this work is to emphasize certain aspects of virtuality such as telepresence and the reembodiment of the senses. It creates a transverse relation between the real and the virtual by correlating a physical object with its virtual representation.
This work is constituted by a circular projection screen, a hand held interface which has the form of an eyeball, and a transparent sphere with a hole into which the viewer can insert this interface and move it around inside.
Holding the interface outside, the transparent sphere is represented as a virtual eye on the projection screen. When entering the sphere the viewer enters the virtual eye through its iris and sees a computer generated 3D tableau which is located within its virtual interior.
This tableau is iconographically related to a Hungarian folk art tradition that created miniature religious scenes in glass bottles. it also embodies many objects and references to earlier woks by Hegedus, so constituting within the virtual eye a retrospective memory space.
Application software: Gideon May and Richard Holloway
Produced at the ZKM Karlsruhe in cooperation with the Ars Electronica Linz