Camille Utterback

Camille Utterback
info@camilleutterback.com
http://www.camilleutterback.com

Camille Utterback is a pioneering artist and programmer in the field of interactive installation. Her work has been exhibited internationally at festivals and galleries including New Langton Arts Gallery, San Francisco; Postmasters Gallery, New York; The NTT InterCommunication Center, Tokyo; the Ars Electronica Center, Austria; The Seoul Metropolitan Museum of Art; The Netherlands Institute for Media Art; the SIGGRAPH Art Gallery 2000; and the Microwave International Media Arts Festival, Hong Kong. Utterback has won a 'Silver' NewMedia Invision Award (1999), The OLB Media Art prize at the European Media Art Festival (2000), and was selected by Res Magazine as artist pick of the year for their "Annual Res 10 Ten people who are making a difference in their field" (2000). Utterback recently founded Creative Nerve, Inc. to develop robust, engaging installations for commercial and museum settings. She has developed custom installations for Herman Miller, Shiseido, and The American Museum of Natural History. Utterback holds a BA in Art from Williams College, and a Masters degree from The Interactive Telecommunications Program at NYUs Tisch School of the Arts. In addition to her artistic and commercial work, Utterback also teaches as an adjunct professor at the Interactive Telecommunications Program at NYU.


Arc Tangent

Arc Tangent is a multi-user video tracking installation that generates interactive spirograph-like shapes on a round floor projection. Projected interactive drawings are composed of abstract shapes and lines. The drawings are generated based on the number of people around the circle, and react to peoples positions and distance from the circle. The piece cycles through a number of different drawing modes. In one mode, each person around the circle is connected to everyone else with modulating lines. In another mode, people can play a game of pong with each other around the circle. Arc Tangent is a series of visual explorations about the spatial relationships of people located around a central space.


Liquid Time Series: Tokyo

Liquid Time is an interactive installation in which a participants physical motion in the installation space fragments time in a stored video clip. A participants movement in the space is tracked by an overhead video camera. As the participant moves closer to the projection screen they push deeper into time - but only in the area of the screen directly in front of them. As they move away the fragmented image heals in their wake - like a pond returning to stillness. In the Liquid Time installation, the interface of one's body - which can only exist in one place, at one time - is the means to create a space in which multiple times and perspectives coexist. The resulting imagery can be described as video cubism.
The Liquid Time installation is currently being developed into a series of pieces each exploring imagery of urban infrastructures. Each piece is composed of imagery from a site where humans, data, or other physical matter move from one place to another. Through their own movement, participants explore imagery of spaces designed to facilitate other movements. In the first piece in the series - "Crossing" - visitors interact with abstract imagery of the Brooklyn Bridge in New York. The second piece in the series will be developed for "Interaction '01" using video footage shot in Tokyo.



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