Important information regarding the entrance examination (Updated as of April 22, 2022)
Using this class as a place for social practice, students will plan and carry out research on their own topics while planning and implementing projects with a connection to society. It is a class that coordinates project-based learning (PBL) and research. Students will continue their research and education through mutual collaboration, exchange, and dissemination in an open environment. To ensure that research can be conducted effectively from a cross-disciplinary perspective, faculty members with different individual specialties will work as a team to provide guidance. The class aims to help students to acquire the ability to plan a project that explores the multifaceted interface between society and research, and the communication skills to carry out the project.
Class 1: Guidance
Class 2-4: Establishing a research topic, devising a plan
Class 5-9: Selection of collaborating professor and process
Class 10-14: Project progress report
Class 15: Research report meeting (submission of the report)
The research themes of each faculty member are as follows
Professor Akabane’s research is focused on prototyping methods using digital fabrication technology for interaction design and research on the topic of recording interactions in the design process.
With the main theme of autonomous transportation, starting with bicycles, and in response to practical research and production, heuristic criticism and discussion that integrates technology and art, Professor Akamatsu, research is focused on the use of various environmentally sensitive techniques, augmented reality, and audio-visual technologies
Through critiques of the structural changes in expression brought about by media technology and theories of artworks based on the theories of the audience, Professor Imura focuses on the topic of grounding design in the diversity in contemporary art, including photography, video, printing, communications, and computers; or in other words in of media creation.
Professor Kanayama focuses on the topic of new ways of communication, based on new theories, methodologies, and practices, considering media as a medium and a place that defines communication, which makes the process of constructing relationships and finding meaning with others (im)possible in an advanced society.
To examine the relationship between media technology and the world, Professor Kuwakubo teaches media art as one measure of activities to universalize problems to recognize individual problems as objective facts and to explore ways to connect, share and resonate them with society.
While examining information systems engineering and its applied research on entertainment, welfare, and the irreversible effects of information systems, Professor Kobayashi focuses on the topic of how technology should be used and how people and their lives should not be too dependent on technology.
While referring to the knowledge of innovation management in fields like business administration, Professor Kobayashi focuses on the topic of how to actually plan and execute.
As the main theme, Professor Suzuki teaches about media technology and the impact it has on the world, focusing on the topic of developmental research on design in a broad sense, including visual literacy (creation), interaction design (design), and prototyping (practice).
Professor Hirabayashi teaches about the practical realization of communication in various media and space-time, from analysis using machine learning, to real-world interfaces and infrastructures including web systems, while ensuring real-timeliness.
Professor Maeda provides practical instruction in techniques and expressions of new and old forms of visual media, as well as today’s visual expression, with an eye to the new visual culture that has emerged from changes in the way images are transmitted and viewed. In addition, the experience of the creators will be reduced to shareable knowledge, and methods of expression and fundamental technologies will be developed.
Based on the changes in the infrastructure surrounding media in the late twenties, Professor Matsui repositions contemporary art as a cultural phenomenon and examines the culture of the image of the artist and the concept of the work, while teaching the basics of research intended to establish a critical theory of media creation through a maturing period of new works.
Taking into consideration the collective fields like music, video, contemporary art, and performing arts, collectively called media arts, Professor Miwa does unified research on the nature and meaning of art itself in contemporary society. In addition to teaching the possibilities of creation in a media world supported by technology.
Using the network infrastructure for safe and secure communication, and analytical methods that increase the value of information, Professor Yamada looks at how information technology should be incorporated into the field in terms of welfare.
Materials needed for this class will be introduced as needed.