Important information regarding the entrance examination (Updated as of June 8, 2023)
In order to further develop research skills for their master’s research, building upon the basic research methods acquired in “Media Creation Research 1”, students will develop the ability to independently carry out research activities from a perspective based on their own themes with an interdisciplinary and international perspective, as well as understand research methods for high-quality media creation. In this course, students will learn to understand the research methods for high-quality media creation through practice. Students will come to understand the necessary components for writing a paper on media representation and master the process of writing through exercises in literature search, collection of research examples, hypothesis setting and theoretical verification, and discussion methods.
Class 1: guidance
Class 2-3: topic exploration / discovery and background exploration
Class 4-5: prior research and research analysis
Class 6-7: submission of research topics and thesis plan and discussion
Class 8-10: research survey and analysis methods, selection and discussion of methods of expression
Class 11-13: theory/systematization and plans for implementation
Class 14-15: paper structure and research methods
Students will select a research topic from a faculty member that is relevant to their own research. The research themes of each faculty member are as follows
With a focus on interaction design, Professor Akabane teaches the systematic acquisition of media creation techniques, prototyping methods using digital fabrication technology, and other methods of creating using media technology, and recording of interactions, all in relation to the “prototyping”, which is an important part of the design process.
With the main theme of autonomous transportation, starting with bicycles, and in response to practical research and production, heuristic criticism and discussion that integrates technology and art, Professor Akamatsu, teaches about the use of various environmentally sensitive techniques, augmented reality, and audio-visual technologies to teach about the physicality and creativity of individuals, the exchange and sustainability of society, and the interactivity and emergence of nature and machines.
In a highly advanced information society, media, despite providing an abundance of artistic expression, has become mundane and homogenized. In this class, through referencing practical experiences, such as – video games, fashion, selfies, immersive platforms, and social media – I will teach the theories and methodologies necessary for contemplating media expression and developing ambivalent perspectives that overcome the binarism of art vs. non-art, fiction vs. reality, corporeal vs. non-corporeal.
In the advanced information and media society, we view the media as a medium and place that defines communication and makes possible the process of constructing relationships with others. Professor Kanayama teaches us to relativize the existing media communication theories in contemporary society and teaches about these questions from new theories, methodologies, and media practices.
In order to examine the relationship between media technology and the world, students are required to recognize objective facts, actively look at the problems that each individual faces, and concretely explore ways to share and resonate these problems by connecting them to society. Here Professor Kuwakubo will teach media art as a way of universalizing individual problems.
While reflecting on the irreversible effects of the continuous development of information systems, Professor Kobayashi focuses on information systems engineering with a special emphasis on the appropriate use of technology in the current social environment and on how people should live their lives without excessive dependence on technology, and teaches applied research on these topics.
First, we will learn how the definition of innovation has evolved from its classic meaning to the latest international standard, along with the background. Next, we will learn about the issues and methods from idea creation to implementation, referring to findings in business administration and fields like it. After that, we will analyze and learn from cases of implementation with limited resources, such as small and medium-sized enterprises, start-ups, and media artists.
Professor Suzuki as the main theme teaches media technology and its impact on the design process, including visual literacy (creation), interaction design (design), and prototyping (practice). Professor Suzuki’s teaching provides an overview of the possibilities and the challenges of information media and design from a holistic perspective.
Professor Hirabayashi teaches practical implementation methods that ensure timeliness, using examples of systems that extend communication suitable for various situations to infrastructures including real-world interfaces and web systems, based on analysis of communication structured on various media in time and space using things like machine learning.
The “images” that result from digital technology, are having a major impact on not only traditional visual arts but also on media environments such as printing, communications as well as on artistic fields like theater and art. Professor Maeda teaches students about today’s visual expression by organizing technologies and expressions related to new and old visual media, with an eye to the new visual culture that has been created by changes in the way images are transmitted and viewed.
Based on the changes in the infrastructure surrounding media in the late twenties, we will reposition contemporary art as a cultural phenomenon and examine the culture of the image of the artist and the concept of the work. Professor Matsui aims to dismantle the institutionalized cross-disciplinary field of the arts, which is mediated by mass media, and extract how strategies of radical expression have been designed as a culture of resistance.
Taking into consideration the collective fields like music, video, contemporary art, and performing arts, collectively called media arts, Professor Miwa does unified research on the nature and meaning of art itself in contemporary society. Teaching students the possibilities of “music” in a media society supported by technology, including things such as computer music born in the 20th century and a compositional technique called algorithm composition.
With a focus on the existence of network infrastructure for safe and secure communication, and on information technology as a means for each user to respond individually using analytical methods that increase the value of information. Professor Yamada teaches how these ideas should be incorporated into the field from a welfare perspective, teaching about information infrastructure, information analysis, and information technology.
Materials needed for this class will be introduced as needed.